"In a game, I play my best when I’m not thinking. I’ll do a move or score a goal and then I don’t remember how I did it or what I was thinking when I did it. When I go back and watch film, I’m like, ‘Oh, I did that. That was pretty cool.’ And the same with painting. I’ll paint something and I’ll do it and let it dry and come back the next day and I’m like, ‘Wow. I did that.’ I don’t remember doing it. When I’m not thinking is when I can do stuff like that. Because when you think, things get in your way and you second-guess. If you just clear your mind and do it, that lets you do it.”
(He also let a little of this slip out at poor Ed Henry, who noted that “some critics” think the president is deliberately causing gas prices to rise so as to “wean Americans” off fossil fuels. This is a recently popular trope among political paranoids. “Ed,” he replied, “do you seriously think that a president of the United States facing re-election wants gas prices to go higher? “Does anyone here believe that?”)
What’s that? Beer and running?
Semih Şentürk’s name means “to love the Turks” – his 86th minute equalizer in the 2008 Euro semi-finals was the equivalent of a quarterback leading a touchdown drive but the quarterback’s name is America Fuckyeah.
Loved this from Run of Play (although the phrase “rise to ascendancy” should be banned).
Which do you prefer, the old Times Square or the new Times Square?
I like the new one. Pretty lights. And the M&M store.
Did Double Fine just kill the publisher? →
Far from sounding the death knell for publishing, then, Double Fine Adventure has instead brought a ringing endorsement of the unique relationship the videogame industry shares with consumers. At the time of writing over 12,000 fans have, in the space of 12 hours, helped fund a game in a long-forgotten genre without so much as a screenshot. Without prospect of reward beyond a monthly documentary by, and open dialogue with, its creators, invites to a private forum and a beta test, and a copy of the finished article. The videogame industry hasn’t changed overnight, then, but it’s shown that there’s no such thing as a dead genre; and that, despite what publishers’ focus groups tell them, there’s still interest in, and money to be made from, the humble graphic adventure.
Short answer: not in the least. They proved that with enough great names behind a project, a group with a proven track record can leapfrog the traditional distribution system.
Much like my favorite band.
Didn’t The Classical do this already?